I consider issues from multiple perspectives to ensure that users of all types will understand the final product. I always ask "How can I make this better? Is there a simpler way?" This leads me to constantly refine project goals to maximize their potential.
Ideas are brought to life with a positive purpose: maybe it will fix a problem, inspire you, or make tomorrow a bit easier. That's why I make sure that the software I develop is sturdy, well-planned, and ready to deliver a frictionless user experience.
Octoboard is a CRM-like organizational tool created for job seekers to organize their job search. It holds details on applications, interviews, coding challenges, goals, practice interview questions, date reminders, and more.
After realizing that no other app stores job search details AND gets users feeling motivated and prepared, I decided to make it happen. My goal was to create an app that people would want to use on their own, and it worked: 92% of students from my bootcamp cohort said they planned to use it after graduation.
Using the Chartkick Ruby gem and JavaScript progress bars, the main dashboard gives the user a visual understanding of how far they've come. For those that prefer to see their progress as a number, I created custom algorithms that calculate a user's Octopower (job preparedness level) and goal hitting rate.
I nixed the boring stuff and thought deeply about what information is actually useful for users to have on hand. A few examples:
I worked with UX design consultant Natalia Hess to place each responsive component in an intuitive spot across all devices. The quick search option is pretty cool too.
TechSpace is a MEN stack networking application made for the tech community which focuses on connecting users through tech-related events.
WingIt is a MERN stack travel application where users can connect through city-specific site pages, share experiences through posts, and hold conversations through comments.
TradeUP is a Craigslist-style bartering app that allows users to make site-based transactions on items, services, and experiences. The app was inspired by a man who continuously traded up small items until he ultimately ended up with a house.